The SkulptSynth SE attempts to address those concerns. It’s quite a bit cheaper at just $199, putting it more in line with the Volcas, and the build quality is sturdier, too. But under the hood it’s largely the same instrument, and the question is whether it’s as compelling now as it was three years ago.
- Excellent virtual analog sound engine
- Wealth of sound design tools
- MPE support
- Top-notch app
- Cheap build quality
- Confusing control layout
- Awkward touch keys
Alright, I won’t make you wait: The answer is yes. The Skulpt sounds great. Sure, plenty of other synths have come and gone over the last three years, especially at the cheaper end of the spectrum, but that doesn’t take away from the excellent virtual analog engine here. There’s a total of 32 oscillators stacked in four voices (though using the spread function you can expand that to 16) with two different waves per voice. This gives the Skulpt a thick tone that, while you probably won’t mistake it for true analog, is still plenty inviting. While it’s perfectly capable of handling basslines and lead duty, the Skulpt really shines when it comes to pads where those stacked oscillators really flesh out the sound.
The Skulpt has a wealth of modulation options, too, that give it a surprising amount of depth for something so small and cheap. There are dedicated filter and amp envelopes, but also a mod envelope and a pair of LFOs, one of which is polyphonic. Those last three can be assigned to a host of different destinations, with a total of eight modulation slots available. In addition, there’s ring modulation, FM and pulse width modulation options, plus a morphing filter that goes from lowpass, to bandpass then highpass, not to mention built-in delay and distortion effects. There are far more sound design tools here than you’d have any right to expect for $200.
The wealth options are great, but actually navigating those controls is a bit difficult. The unit comes with a cheat sheet and you’ll always want it on hand. While the front plate has simpler, less confusing graphics than the original Skulpt, the SE still isn’t exactly intuitive. While there are lines that show you what controls are connected to each other, they’re not laid out in any sort of obviously logical way. And the tiny orange and white text labels feel crowded and hard to read at times. While the layout is visually interesting, it’s also infuriating. This a place where form clearly won out over function, and not for the better.
Another thing that’s improved on the SE is the build quality. But, just like the panel design, it’s not as huge an upgrade as you might hope. The knobs feel a little firmer and have slightly more resistance than on the Craft 2, but they’re still pretty wobbly and cheap. At least they don’t slide right off the encoders with a gentle tug, though.
I’m not sure how much better the overall build is than the original Skulpt, and it’s only marginally better than the Craft 2. In general, the Skulpt SE still feels chintzy. But it does come with a cover that will help protect it in a bag, which is more than I can say for the Craft. Sadly, though, the touch keyboard is as bad as ever. It’s not always super responsive and the layout somehow manages to feel both cramped and sprawling all at the same time. Playing simple triads required an uncomfortable amount of stretching and I could rarely play a chord progression without accidentally triggering at least one stray note. Volca keyboards are certainly nothing to get excited about, but they make the Modal touchstrips feel like cheap imposters.
One final gripe about the physical design: The Skulpt has full-sized MIDI in and out ports, but a 3.5mm lineout jack. While full-size MIDI DINs are appreciated, I’d rather see ¼-inch audio outs and smaller TRS MIDI jacks if I had to choose. And honestly, on something that’s battery powered and portable, TRS MIDI just makes more sense. Save the space.
A lot of my complaints about the interface and unimpressive build quality can be ignored though if you just use the app. Stick the Skulpt someplace out of the way and connect it to your computer or phone over USB and you’re set. Then you can control it via MIDI over USB and do all your patching from within the Modal app. It’s much easier than using the device itself. It even has a VST version so you can control the Skulpt from your DAW, but I had some issues getting it running on my Windows PC.